PATCH NOTES: Dragoneaters Demo #1 Ver. 1.1.0


Hey everyone! It's been a couple weeks, and I've been hard at work fixing as many bugs as possible. I've also added just a little bit of new content, so please check it out! Here are the patch notes:


Public Demo 1 ver. 1.1.0

NOTE: Pre-Existing saves are compatible, but there may be some issues with them. I’d recommend starting a new save.

New Content

  • Added a second fight with Tanza
    • Infinitely repeatable like the fights with Vesper/Skylar
    • Didn’t get a chance to add different dialogues for the second fight. May add this in 1.2.0.
  • Added a bonus pred!
    • This pred also has her own new weapon.
  • Added a new secret area in the caves
    • Only accessible with the Azure Firewall spell
    • Area houses the bonus pred and the rematch with Tanza

Bugfixes

  • Taunting while overlapping with a defeated enemy no longer causes the player object to lock up

  • ACTUALLY fixed Skylar’s incorrect portrait in her intro dialogue with Vesper

  • Addressed duplicate enemy weapons when digesting them

  • Tidal Wave spell no longer loops its audio

  • Addressed Tidal Wave’s ability to clip bosses through walls

  • Attempted to address issue with the Mimic enemy softlocking you when defeated while grabbing you

  • White budgie no longer has an incorrect taunt sprite

  • Game now correctly loads the jump count when loading a save (lol)

    • NOTE: This may cause issues with existing saves. If your character has an incorrect jump count upon loading your save (seems to only happen with Lunalyn, resetting hers to 1), you may just have to get them eaten or restart your save. Sorry :C
  • Some other stuff that I probably fixed and forgot to log. I’ve been very busy aaaaa

Changes

  • Most attacks now slightly boost you forward
    • Due to how weapons and the weapon inventory in the game work, you must either restart your save or pick up a new weapon for it to work properly. Sorry!
  • Slightly adjusted hitboxes of some weapons
  • Moving platforms should be way less janky
  • Addressed as much clipping as possible, modified certain elements of collision and knockback for better functionality
  • Being knocked into a wall now gives a visible/audible *THUD* and reverses your momentum
  • You may now ATTACK and perform MIDAIR JUMPS out of glide
  • Divekicking allows more control
  • You can now initiate your midair jumps slightly before you start falling
  • If you miss a health upgrade from defeating a boss, it will now spawn in the room after you leave.
    • As a consequence of how loot is handled in my code, this will mean that extra HP upgrades will spawn in those locations on pre-existing save files. Please do not report this as a bug.


I will likely do at least one more update for QoL features as well as addressing any other bugs that are found (or haven't been addressed already) before I start working on new content. Many of the future builds after that will be supporter-exclusive through Ko-Fi, so if you'd like to support development of Dragoneaters, please feel free to check it out if you haven't already!

https://ko-fi.com/lunalyndragon

Files

Demo #1 ver. 1.1.0 (Update: 8/2/25) 29 MB
22 days ago

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