A downloadable game for Windows

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Support Development on Ko-Fi:

https://ko-fi.com/lunalyndragon

NOTE: The ZIP version does not work with the itch-io app, seemingly due to where it extracts the game files to. Please use the installer instead if you're using the itch-io app!!


In this adult-only vore-focused game, you explore a cavern and a palace filled with enemies that want to eat you. Collect power-ups, weapons, and spells to try and make your escape. But if you get devoured and digested by another character... You can choose to carry on as them instead!


Game contains:

  • Oral Vore (Soft)
  • Digestion
  • Implications of Permanence and/or "sentient fat" endings
  • Multiple preds and playable characters
  • Be the Prey...
  • ...or the Pred! (After you feed Lunalyn to someone, anyway...)

Currently, the demo contains 2 explorable areas and 4 "perma" preds along with 2 non-perma (non-playable) preds.


Get development updates on:

Discord: https://discord.gg/WBu96fuAzr

Bluesky: https://bsky.app/profile/spicylunalyn.bsky.social

Ko-Fi: https://ko-fi.com/lunalyndragon

Published 2 days ago
StatusIn development
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(7 total ratings)
AuthorLunalyn
GenreAdventure
Made withGameMaker
TagsAdult, anthro, avian, Erotic, Furry, Metroidvania, No AI, NSFW, scalie, vore
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
LinksBluesky, Ko-Fi, Discord

Download

Download NowName your own price

Click download now to get access to the following files:

July Demo - Installer 28 MB
July Demo - ZIP -- DO NOT USE WITH ITCH APP 15 MB

Development log

Comments

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(+1)

Items will disappear permanently if you leave a room, which is especially cruel if you accidentally forgot to pick up the HP pick up (like I did) from a boss or their weapon before running off to go save.

(3 edits)

Enjoyed my time with the demo! Few things i noticed when i was playing.

  1. Watched a slime fall onto an enemy bird. Thought id wait and see if the slime would eat her since the bird just kept running into it. Instead the game kinda freaked out and started spamming 1 damage at the bird once she died until the slime moved far enough away to send her body flying.
  2. I entered the testing tower with 2 spells on hand. Went to go test the spells but once i hit the cap, the others would just disappear when I picked them up.
    1. EDIT: Went back in and just learned about the inventory system. whoops. spells are all there.
  3. Sometimes the game over text would be cut off from the bottom of the screen. I wasnt playing in fullscreen so I cant confirm if this is an issue there.
  4. In the testing tower fighting Skylar, I somehow clipped into the far left wall. Strangely, this inverted my controls until I kinda just moon-walked out of the wall to continue the fighting.


As for feedback, Its a bit odd to include stat upgrades if they can be lost in permavore situations. You might find yourself in a situation where players could game the system by only getting permavored by characters that would provide a stat upgrade, and/or circle back for upgrades once theyve done so as I did after getting perma'd by the second boss. 

Maybe the stat buffs should carry over between permas? After all the idea is to absorb their power.

EDIT: Just discovered this is already the case! Wasnt clear at the time but after exploring the inventory more I noticed that they were being tracked. Cool!

Playing into the theme of sentient fat, It could also be interesting to have lunalyn either comment and/or provide exposition even if theyve been perma'd. As everyone else seems to have the goal of eating her or whoever got her first.


Overall I really enjoyed the premise of carrying on as the next character. Im exctied to see this game continue to be developed!

(+1)

getting knocked down by the vines can clip you through stairs (starter charachter, first room to the right) PS: combat seems a bit finicky for me, just a note.

Thank you, will try to address this in the next patch!

(+1)

found a bug. I went back into the vesper arena on accident and just stood there after starting the fight again and she kind of just dashed out of the arena. I had to restart to leave. I was also able to bait her to do it a couple more times so it could be an issue 

Whoops! Yeah I think I missed some of the collision boxes in that room. Will be fixed in the next patch hopefully.

looks like theres some white text on the bottom of the screen when a slime digests the playable character but the text is cut off so i cant read it

(+1)

literally only thing I want is to be able to custom map key binds for a controller instead of using the d-pad, and that's only because I have never liked the d-pad, love everything else and will keep an eye on this.

I've heard several people say they'd like to be able to move with the analog stick instead, so I'll definitely be looking into adding that functionality, hopefully soon. I would also like to add a more complete remapping system in the future, but that's gonna be a little ways off.

(+1)

Game feels pretty good!  Only bug that I encountered was that the bonus water wave spell in the bonus boss area can sometimes end up pushing bosses into the wall, getting them stuck so that it's basically a free win.  Other than that, I enjoyed getting Lunalyn willingly digested by what is effectively a basic bird enemy, and then going on to digest all the other bosses afterwards.

Hehehe, glad you enjoyed!~

Yeah, I should be able to fix that issue fairly easily? Will look into it. Thank you!

(+1)

Bug report!
I hit and killed the mimic at the same time it grabbed me, and it disappeared as I was hanging suspended in the air. Had to close the game and start again. Was playing as a bard at the time if that matters at all.
Otherwise, I love this. The gameplay's fun, the characters are great and I enjoy how they all feel different to play, and everything felt responsive and working to me. Had to finnick around with the controls a bit to understand the menus but no major issues here. I went through the game four times and only found one bug, so.

You've got a good thing going, I had a lot of fun with this and I wish you all the best!

Whoops! Thank you for catching that, I'll look into it!

Really glad to hear you're enjoying the game <3 Stay tuned, I have a lot more planned!!

(+2)

Game looks pretty promising. I don't often see games where the protagonist changes like this, where the "divine power" can be transferred to another if its wielder isn't strong enough. I wonder how the storyline will play around with that idea. Fun concept, even if it clashes oh so heavily with what I seek in a vore experience.

Love the usage of sprite animations. Need more games that are not VNs (or RPGmaker things) and those that integrate vore into gameplay mechanics like this.

Not my cup of tea fetish-wise, but I was warned by the game page anyway. I wish you luck with this project, maybe it'll spawn something less fatal-focused from another dev.

TL;DR
Overall? Love gameplay, don't like themes. Will silently support it.

(+1)

๐Ÿ•?

(1 edit) (+2)

The movement feels great, the combat feels great, the sprites are great, and I love the permavore mechanic, the other two end of demo bosses are extremely fun to play. 

This game is already looking PEAK as is, so I am very excited to see where it goes from here.

I only encountered one bug:

I kept running into the first vine to the right because I have brain damage and it launched me through the stairs and out of the map, which wasnt really a big deal since I just got warped back but still something I encountered

And outside new content ideas I have a few suggestions that could be nice:

1. A menu button that allows you to quit to the main menu without having to alt F4. (I may have just missed this but at least for me esc does nothing and the other menus dont seem to have this option)

2. Maybe some way to increase or modify difficulty? This is just something that I think would be nice to have, like maybe just health buffs, damage buffs, or even something to make struggling harder for grab attacks. But I have no experience making games so I have no idea how hard that would actually be to implement, its far from vital of course.
 

(+1)

When you pause (start/enter) and tab over to the left-most menu (L/A on keyboard), you can then press ESC and scroll down to the option that takes you back to the main menu.

Will take a look at the vine knockback issue, I think I missed a bit of code in the hitstun state relating to the slopes.

Yeah the difficulty actually used to be much higher, but in early pre-release playtesting, I had to tone it down quite a lot. I definitely plan on upping the difficulty as you get further in the game, and later on, I'd like to implement a "customized game" feature that will let you adjust difficulty more directly.

Thank you so much for your support and feedback, it means a lot!!

(+1)

This was incredibly fun! I really really enjoy the permavore and extreme fatal mentions and such, my favorite type of ending for vore <3 I can't wait to see more!

Thank you so much for playing! I'm really glad you enjoyed the demo. Stay tuned, I have a lot more content planned for the future!

(1 edit)

Really fun game, will there be an AV option at some point? or an update that shows their holes during the butt shots in the perma folder after vore?

AV isn't currently in the plans, but as far as the latter, I do intend on making a toggle for more explicit versions of the portraits that will have things like that.

(2 edits) (+1)

Game froze while trying to use the first save point I found, and now even after reinstalling it freezes every time I try to press "Start Game"


Is it storing data somewhere besides the install folder that could be corrupted? EDIT: ah, the other appdata folder, local, had it.

It should be saving to C/Users/(Username)/AppData/Local/Dragoneaters_7_7_PreviewDemo

(1 edit)

Yup, found it! Saving still crashes the game however... not sure what to do there. I have to delete those files every time. moving the game install to the same hard drive as the appdata folder did not fix the issue either.

Hmm, that's strange... I haven't been able to reproduce the issue even when installing on a second SSD. 

What version of Windows are you on?

windows 11 here

Hmm... How long does it freeze for? Does it outright crash? And is the game running off an SSD? I wouldn't think that would be an issue, but I haven't exactly tested it running on an old-school hard drive, so I dunno...

(+2)(-1)

Awesome little demo, feels good and was fun to play. The premise with how the vore fits in is very unique, gave some good replay-ability. Hope to see more!~

Deleted 1 day ago