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🍕?

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The movement feels great, the combat feels great, the sprites are great, and I love the permavore mechanic, the other two end of demo bosses are extremely fun to play. 

This game is already looking PEAK as is, so I am very excited to see where it goes from here.

I only encountered one bug:

I kept running into the first vine to the right because I have brain damage and it launched me through the stairs and out of the map, which wasnt really a big deal since I just got warped back but still something I encountered

And outside new content ideas I have a few suggestions that could be nice:

1. A menu button that allows you to quit to the main menu without having to alt F4. (I may have just missed this but at least for me esc does nothing and the other menus dont seem to have this option)

2. Maybe some way to increase or modify difficulty? This is just something that I think would be nice to have, like maybe just health buffs, damage buffs, or even something to make struggling harder for grab attacks. But I have no experience making games so I have no idea how hard that would actually be to implement, its far from vital of course.
 

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When you pause (start/enter) and tab over to the left-most menu (L/A on keyboard), you can then press ESC and scroll down to the option that takes you back to the main menu.

Will take a look at the vine knockback issue, I think I missed a bit of code in the hitstun state relating to the slopes.

Yeah the difficulty actually used to be much higher, but in early pre-release playtesting, I had to tone it down quite a lot. I definitely plan on upping the difficulty as you get further in the game, and later on, I'd like to implement a "customized game" feature that will let you adjust difficulty more directly.

Thank you so much for your support and feedback, it means a lot!!

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This was incredibly fun! I really really enjoy the permavore and extreme fatal mentions and such, my favorite type of ending for vore <3 I can't wait to see more!

Thank you so much for playing! I'm really glad you enjoyed the demo. Stay tuned, I have a lot more content planned for the future!

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Really fun game, will there be an AV option at some point? or an update that shows their holes during the butt shots in the perma folder after vore?

AV isn't currently in the plans, but as far as the latter, I do intend on making a toggle for more explicit versions of the portraits that will have things like that.

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Game froze while trying to use the first save point I found, and now even after reinstalling it freezes every time I try to press "Start Game"


Is it storing data somewhere besides the install folder that could be corrupted? EDIT: ah, the other appdata folder, local, had it.

It should be saving to C/Users/(Username)/AppData/Local/Dragoneaters_7_7_PreviewDemo

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Yup, found it! Saving still crashes the game however... not sure what to do there. I have to delete those files every time. moving the game install to the same hard drive as the appdata folder did not fix the issue either.

Hmm, that's strange... I haven't been able to reproduce the issue even when installing on a second SSD. 

What version of Windows are you on?

windows 11 here

Hmm... How long does it freeze for? Does it outright crash? And is the game running off an SSD? I wouldn't think that would be an issue, but I haven't exactly tested it running on an old-school hard drive, so I dunno...

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Awesome little demo, feels good and was fun to play. The premise with how the vore fits in is very unique, gave some good replay-ability. Hope to see more!~

Deleted 52 days ago
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